My Account
| EN
#Coderbunker techtalk: Engineering at Finer Games

Price: ¥50 - 220

Saturday, July 9, 2016 11:00 to 18:00
Coderbunker, panyu road 1199, building 3, underground
Organizer: Agora Space More Events

Price: ¥50 - 220

#Coderbunker techtalk: Engineering at Finer Games

Saturday, July 9, 2016 11:00 to 18:00 Coderbunker, panyu road 1199, building 3, underground

Price: ¥50 - 220

When & Where

Saturday, July 9, 2016 11:00 to 18:00

Coderbunker, panyu road 1199, building 3, underground Coderbunker, panyu road 1199, building 3, underground
Event QR Code

Scan and Share

Organizer Contact the Host

Agora Space

Agora Space

Detail

View the host's profile

Details

Views: 585

The talk from the speaker will be for engineers and aspiring engineers. We've specifically asked the speaker to not have a slidedeck and answer questions about his engineering team using actual code examples and infrastructure details. Audience is warned that they might expect to see some warts and imperfections as we look behind the curtain of a real engineering team.

Welcome to one of the world’s largest creative communities -- and the number one game development platform.  

You can create any 2D or 3D experience with Unity. You can make it with ease, you can make it highly-optimized and beautiful, and you can deploy it with a click to more platforms than you have fingers and toes.


About the speaker

Tim Riley, background in audio engineering, in 2013 he started in the games industry and hasn't looked back. Co-founder, developer, and designer at Finer Games since 2015. He's currently working on VR and mobile gaming projects.


An experience design studio that believes in a user centered and iterative approach to creative work. We think differently about what it means to make a “game”. Whether it’s an intimate single player experience, the newest multiplayer hotness, or a casual puzzler, we build with playful, meaningful purpose. 


Agenda

• 11:00 Check-in 
• 11:30 Talk
• 12:30 Lunch  
• 13:30 Workshop 
• 18:00 Check out


Talk: How we built game a Finer Games


• Our design choices and our stack
• Development Philosophy
• What we're building and what are the challenges?
• What tools do we use?
• How do we design our game?
• How do we build our games?
• How do we manage our team?
• How do we test?
• How do we release our  games?
• How do we train our engineers?
• What are our planned improvements?



Workshop: Getting Started With Unity

• Downloading and installing the editor
• Learning the interface and other essentials
• Making a game, from start to finish!

Requirements:

• your your laptop
• OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+.
• GPU: Graphics card with DX9 (shader model 2.0) capabilities.


Tickets

• talk+ lunch+workshop 220 RMB (at the door)   
• talk+ lunch+workshop 180 RMB (discount for online booking) 
• talk+lunch+workshop 50 RMB (discount for members) 
• talk+lunch 100 RMB (at the door) 


Join the conversation on WeChat


About the organizer 

Coderbunker a software focused hackerspace in Shanghai:

• Community of selected software developers  
• Platform for events, talks, and meetups   
• Co-learning community  
• Tech-centric business incubator


Follow CoderBunker on WeChat

Show Detail

Hide Detail

Powered by Yoopay

www.yoopay.cn

400.0697.118